Sean Vesce
Director

Bridging the gap between the technological and creative elements during the production of a game is Sean's greatest strength. With a degree in Fine Arts from USC and a background in programming and software development, he constantly draws on past experience in leading the Interstate '76 team as director. Previously, Sean worked closely with the design and production of Pitfall: The Mayan Adventure™ and led the design team on MechWarrior® 2.

 

Scott Krager
Producer

After graduating from Cal Poly Pomona with a degree in Communication Arts, Scott landed a job at Paramount Pictures working on Cheers. Afterward, he joined the writing staff of the Bob Newhart series Bob, then moved on to Real Monsters and Pig Sty. In 1993, Scott joined Activision as the lead level designer on Pitfall: The Mayan Adventure™. He then produced the Windows® 95 versions of Pitfall and Earthworm Jim™ before joining the Interstate '76 team.

 

Zack Norman
Lead Designer

Zack Norman was game designer and writer on MechWarrior® 2 and is now the lead game designer and writer on Interstate '76. He has a degree in Fine Arts from Boston University and has written several screenplays.

 

Dan Stanfill
Lead Programmer

Dan Stanfil joined Activision in 1994 as a Sr. Programmer on Mechwarrior 2. Prior to joining Activision, he worked for more than 11 years at Jet Propulsion Laboratory (JPL) in Pasadena, CA. At JPL Dan was Technical Group Leader in the Image Processing Applications and Development section. Some of his work can be seen in the IMAX films Blue Planet and Destiny in Space. Dan has a B.S. in Engineering from Harvy Mudd College.

 

Rick Glenn
Art Director

Rick has a diverse background as an artist and designer. After serving as lead engineer on the 117A stealth fighter in the 80s, he worked as an architectural consultant on the Walt Disney Concert Hall using high-end workstations for computer modeling. Additionally, he authored a year long comic strip for a local LA magazine while doing numerous professional illustrations for publication. After 'retiring' from architecture, Rick took a year off to travel and then attended Art Center College of Design before accepting a lead artist position at Activision. Rick holds a Bachelors in Aerospace Engineering, a license in Mechanical Engineering and has a Progressive Architecture Award for 1994.

 


Associate Producer
Doug Pearson

Technical Game Design
David White

Associate Designers
Lars Fuhrken-Batista
Michael Fletcher

Assistant Designer
Scot Kramarich

Additional Mission Layout
Brian Dean Jennings

Additional Design Coordination
Chip James

Programming
Kurt Arnlund
Scott T. Etherton
Patrick Griffith
Julio Jerez
Karl Meissner
Jean-Marc Morel
John Northan
Marshall Robin
David White
Henry Yu

Additional Programming
Michael Douglas
Bill Nunan
Dominik Weber

3-D Artists
Lance Charnes
Paul Waggonner

2-D Artists
Gary Brunetti
Jeff Jorczak
Juan Carlos Rodriguez

Production Coordinator
Chip James

Assets Management
David White
Sung Yoo

Music Director
Kelly W. Rogers

QA Project Lead
Jason Wong

Testers
Chuck Bonini
Jermaine Clarke
James Coriston
Chris Keim
Todd Komesu
Anthony Hatch Korotko
Margie J. Luke
Emily S. Moher
Marietta Pashayan
Matt Powers
Curits Shenton
Tony Villalobos