Sean
Vesce
Director
Bridging the gap between the
technological and creative elements during the production of
a game is Sean's greatest strength. With a degree in Fine
Arts from USC and a background in programming and software
development, he constantly draws on past experience in
leading the Interstate
'76 team as director.
Previously, Sean worked closely with the design and
production of Pitfall: The
Mayan Adventure and led
the design team on MechWarrior® 2.
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Scott Krager
Producer
After graduating from Cal Poly
Pomona with a degree in Communication Arts, Scott landed a
job at Paramount Pictures working on Cheers.
Afterward, he joined the writing staff of the Bob Newhart
series Bob, then moved on to Real Monsters and
Pig Sty. In 1993, Scott joined Activision as the lead
level designer on Pitfall: The
Mayan Adventure. He then
produced the Windows® 95 versions of Pitfall and
Earthworm
Jim before joining the
Interstate '76 team.
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Zack
Norman
Lead
Designer
Zack Norman was game designer
and writer on MechWarrior®
2 and is now the lead game
designer and writer on Interstate '76.
He has a degree in Fine Arts from Boston University and has
written several screenplays.
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Dan
Stanfill
Lead
Programmer
Dan Stanfil joined Activision
in 1994 as a Sr. Programmer on Mechwarrior 2. Prior to
joining Activision, he worked for more than 11 years at Jet
Propulsion Laboratory (JPL) in Pasadena, CA. At JPL Dan was
Technical Group Leader in the Image Processing Applications
and Development section. Some of his work can be seen in the
IMAX films Blue
Planet and Destiny in Space.
Dan has a B.S. in Engineering from Harvy Mudd
College.
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Rick
Glenn
Art
Director
Rick has a diverse background
as an artist and designer. After serving as lead engineer on
the 117A stealth fighter in the 80s, he worked as an
architectural consultant on the Walt Disney Concert Hall
using high-end workstations for computer modeling.
Additionally, he authored a year long comic strip for a
local LA magazine while doing numerous professional
illustrations for publication. After 'retiring' from
architecture, Rick took a year off to travel and then
attended Art Center College of Design before accepting a
lead artist position at Activision. Rick holds a Bachelors
in Aerospace Engineering, a license in Mechanical
Engineering and has a Progressive Architecture Award for
1994.
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