AMBIENT OBJECTS
[ClassID = Struct2 and...]
* = NitroPack only
Object NameClass NameX DIMZ DIMClassID
*Start/Finish line gate A2FINSG1 10 5 Struct2
*Drag strip staging light BCZSTAG4 5 5 Struct2
*Tahoka Regional Air Park(entrancegate)AUGATE1 10 5 Struct2
*Jet fighter AJPLANE1 15 20 Struct2
*Helicopter AJPLANE2 10 20 Struct2
*Oil tank A4TANK1 20 20 Struct2
*Oil tank (w/graffity) A4TANK2 20 20 Struct2
Barrel ABARREL1 5 5 Struct2
Trash can ACTRASH1 5 5 Struct2
Dumpster ADUMPST1 5 5 Struct2
End-of-road berm AENDRD1 20 10 RAMP
Stack of tires AITIRE1 5 5 Struct2
Car hulk AKWRECK1 5 10 Struct2
Car hulk on fire AKWRECK2 5 10 Struct2
Taurus' car, wrecked AKWRECK3 5 10 Struct2
*Jade's car, wrecked AKWRECK4 5 10 Struct2
Walker beam oil pump AMOILPM2 5 15 Struct1
Bunker (regen point for melee) ANBUNKR1 20 25 Struct1
Phone booth APHONEB1 5 5 Struct2
Propane tank ARPROPN1 10 5 Struct2
*Oil pipeline A3PLINE1 10 5 Struct2
Telephone pole
in case you want to make a pole as a
climbable object, set class ID as RAMP
ATPOLE1 5 5 Struct2
or
RAMP
Hay bales AYHAY1 5 10 Struct2
Parking lot AXLOT1 20 20 Lot
*Parking lot 2 AXLOT2 20 20 Lot


FENCE/Guardrail [class ID = GATE]
[should use as a STRING object]
* = NitroPack only
Object NameClass NameX DIMZ DIMClassID
Barbed-wire fence as string / as non-stringAFENCE1 5 10 String
Split-rail fence as string AFENCE2 5 10 String
Guardrail as string / as non-stringAFENCE3 5 10 String
Concrete barrier as string / as non-stringAFENCE4 5 5 GATE
Roadblock barrier
(should be used as an NON-String object)
AFENCE5 30 5 GATE


MISCELLANEOUS OBJECTS
[class ID = Struct1 and 2]
* = NitroPack only
Object NameClass NameX DIMZ DIMClassID
Parking lot floodlight (shines in the night)BCZLITE121Struct2
Streetlight (shines in the night)BCZLITE215Struct2
Area floodlight
(no object but 1 car size sopt light. geometry)
BCZLITE311Struct2
*Team flag "CTF only" (red)A1FLAG155Struct1
*Team flag "CTF only" (green)A1FLAG255Struct1
*Team flag "CTF only" (purple)A1FLAG355Struct1
*Team flag "CTF only" (black)A1FLAG455Struct1


NATURE
[class ID = Struct2]
* = NitroPack only
Object NameClass NameX DIMZ DIMClassID
Armadillo(sometimes its being unseen)NADILLO155Struct2
Pine tree (real)NPINETR155Struct2
*Pine tree (real)NPINETR255Struct2
*Shrub (tiny)NTREE155Struct2
*Shrub (small)NTREE255Struct2
*Shrub (medium)NTREE355Struct2
*Shrub (large)NTREE455Struct2
Saguaro cactus
the color(green/brown) depends on your VGA Card
NSAGUAR155Struct2




Original Document By Brian Dean Jennings
Email: bjennings@activision.com

(Text version) Last Updated on 3/8/98 by Skull N. Bones
Email: skull@frontiernet.net

HTML version made by DIVER 9/4/99
Final Update with object images and missing objects on 10/Aug./2000 by DIVER
URL : http://hey.to/DIVER/
E-mail : DIVER@safe-mail.ne.jp