AMBIENT OBJECTS [ClassID = Struct2 and...] * = NitroPack only | ||||
Object Name | Class Name | X DIM | Z DIM | ClassID |
*Start/Finish line gate | A2FINSG1 | 10 | 5 | Struct2 |
*Drag strip staging light | BCZSTAG4 | 5 | 5 | Struct2 |
*Tahoka Regional Air Park(entrancegate) | AUGATE1 | 10 | 5 | Struct2 |
*Jet fighter | AJPLANE1 | 15 | 20 | Struct2 |
*Helicopter | AJPLANE2 | 10 | 20 | Struct2 |
*Oil tank | A4TANK1 | 20 | 20 | Struct2 |
*Oil tank (w/graffity) | A4TANK2 | 20 | 20 | Struct2 |
Barrel | ABARREL1 | 5 | 5 | Struct2 |
Trash can | ACTRASH1 | 5 | 5 | Struct2 |
Dumpster | ADUMPST1 | 5 | 5 | Struct2 |
End-of-road berm | AENDRD1 | 20 | 10 | RAMP |
Stack of tires | AITIRE1 | 5 | 5 | Struct2 |
Car hulk | AKWRECK1 | 5 | 10 | Struct2 |
Car hulk on fire | AKWRECK2 | 5 | 10 | Struct2 |
Taurus' car, wrecked | AKWRECK3 | 5 | 10 | Struct2 |
*Jade's car, wrecked | AKWRECK4 | 5 | 10 | Struct2 |
Walker beam oil pump | AMOILPM2 | 5 | 15 | Struct1 |
Bunker (regen point for melee) | ANBUNKR1 | 20 | 25 | Struct1 |
Phone booth | APHONEB1 | 5 | 5 | Struct2 |
Propane tank | ARPROPN1 | 10 | 5 | Struct2 |
*Oil pipeline | A3PLINE1 | 10 | 5 | Struct2 |
Telephone pole in case you want to make a pole as a climbable object, set class ID as RAMP | ATPOLE1 | 5 | 5 | Struct2 or RAMP |
Hay bales | AYHAY1 | 5 | 10 | Struct2 |
Parking lot | AXLOT1 | 20 | 20 | Lot |
*Parking lot 2 | AXLOT2 | 20 | 20 | Lot |
FENCE/Guardrail [class ID = GATE] [should use as a STRING object] * = NitroPack only | ||||
Object Name | Class Name | X DIM | Z DIM | ClassID |
Barbed-wire fence as string / as non-string | AFENCE1 | 5 | 10 | String |
Split-rail fence as string | AFENCE2 | 5 | 10 | String |
Guardrail as string / as non-string | AFENCE3 | 5 | 10 | String |
Concrete barrier as string / as non-string | AFENCE4 | 5 | 5 | GATE |
Roadblock barrier (should be used as an NON-String object) | AFENCE5 | 30 | 5 | GATE |
MISCELLANEOUS OBJECTS [class ID = Struct1 and 2] * = NitroPack only | ||||
Object Name | Class Name | X DIM | Z DIM | ClassID |
Parking lot floodlight (shines in the night) | BCZLITE1 | 2 | 1 | Struct2 |
Streetlight (shines in the night) | BCZLITE2 | 1 | 5 | Struct2 |
Area floodlight (no object but 1 car size sopt light. geometry) | BCZLITE3 | 1 | 1 | Struct2 |
*Team flag "CTF only" (red) | A1FLAG1 | 5 | 5 | Struct1 |
*Team flag "CTF only" (green) | A1FLAG2 | 5 | 5 | Struct1 |
*Team flag "CTF only" (purple) | A1FLAG3 | 5 | 5 | Struct1 |
*Team flag "CTF only" (black) | A1FLAG4 | 5 | 5 | Struct1 |
NATURE [class ID = Struct2] * = NitroPack only | ||||
Object Name | Class Name | X DIM | Z DIM | ClassID |
Armadillo(sometimes its being unseen) | NADILLO1 | 5 | 5 | Struct2 |
Pine tree (real) | NPINETR1 | 5 | 5 | Struct2 |
*Pine tree (real) | NPINETR2 | 5 | 5 | Struct2 |
*Shrub (tiny) | NTREE1 | 5 | 5 | Struct2 |
*Shrub (small) | NTREE2 | 5 | 5 | Struct2 |
*Shrub (medium) | NTREE3 | 5 | 5 | Struct2 |
*Shrub (large) | NTREE4 | 5 | 5 | Struct2 |
Saguaro cactus the color(green/brown) depends on your VGA Card | NSAGUAR1 | 5 | 5 | Struct2 |