HOUSING STRUCTURES [ClassID = Struct1] * = NitroPack only | ||||
Object Name | Class Name | X DIM | Z DIM | ClassID |
Barn (red, closed) | BHBARN1 | 14 | 27 | Struct1 |
Barn (old wood, open) | BHBARN2 | 14 | 27 | Struct1 |
Slipstream trailer | BHTSLIP1 | 5 | 10 | Struct1 |
Mobile home (single, blue) | BHGSGLW1 | 5 | 15 | Struct1 |
Mobile home (single, green) | BHGSGLW2 | 5 | 15 | Struct1 |
House (1-story shotgun, yellow) | BHHOUSE1 | 7 | 20 | Struct1 |
House (1-story shotgun, white) | BHHOUSE2 | 7 | 20 | Struct1 |
House (airfield office) | BHHOUSE4 | 7 | 20 | Struct1 |
House (1-story w/porch) | BHIHOUS1 | 12 | 20 | Struct1 |
House (1-story ranch, tan) | BHJHOUS1 | 35 | 30 | Struct1 |
*House (1-story ranch, gray) | BHJHOUS2 | 35 | 30 | Struct1 |
Farmhouse (2-story, white) | BHMFARM1 | 19 | 20 | Struct1 |
Airfield control tower | BHWTOWR1 | 9 | 9 | Struct1 |
Valdes County Sheriff's Substation | BHESHER1 | 50 | 35 | Struct1 |
Ft. Davis | BHFTDAV1 | 100 | 75 | RAMP |
Jim Bowie Elementary School | BHSCHOL1 | 55 | 70 | Struct1 |
*Mission church | BHCHRCH1 | 35 | 35 | Struct1 |
*Control tower (red stripe) | BHWTOWR2 | 9 | 9 | Struct1 |
*Control tower (green stripe) | BHWTOWR3 | 9 | 9 | Struct1 |
*Control tower (purple stripe) | BHWTOWR4 | 9 | 9 | Struct1 |
*Control tower (black stripe) | BHWTOWR5 | 9 | 9 | Struct1 |
*Cemetery gate | BHYCEME1 | 20 | 5 | Struct1 |
*Cemetery wall (low) | BHYCEME2 | 5 | 20 | Struct1 |
*Cemetery wall (L-piece) | BHYCEME3 | 20 | 20 | Struct1 |
*Cemetery grave (cross) ?? | BHYCEME4 | 5 | 10 | Struct1 |
*Cemetery grave (stone) ?? | BHYCEME5 | 5 | 10 | Struct1 |
*Cemetery grave (stone) ?? | BHYCEME6 | 5 | 10 | Struct1 |
Industrial Park Buildings * = NitroPack only | ||||
Object Name | Class Name | X DIM | Z DIM | ClassID |
Building No.100(large) | BCAIK1 | 65 | 30 | Struct1 |
Building No.200(large) | BCAIK2 | 65 | 30 | Struct1 |
Building No.300(large) | BCAIK3 | 65 | 30 | Struct1 |
Building No.400(large) | BCAIK4 | 65 | 30 | Struct1 |
Building No.500(large) | BCAIK5 | 65 | 30 | Struct1 |
Building No.600(large) and after destroyed | BCAIK6 | 65 | 30 | RAMP |
Building No.700(large) | BCAIK7 | 65 | 30 | Struct1 |
Building No.800(large) Ramp inside, be sure to use RAMP ClassID | BCAIK8 | 65 | 30 | Ramp |
Building No.150(small) | BCAIK_S1 | 25 | 25 | Struct1 |
Building No.250(small) | BCAIK_S2 | 25 | 25 | Struct1 |
Building No.350(small) | BCAIK_S3 | 25 | 25 | Struct1 |
Building No.450(small) | BCAIK_S4 | 25 | 25 | Struct1 |
Building No.550(small) | BCAIK_S5 | 25 | 25 | Struct1 |
Building No.650(small) | BCAIK_S6 | 25 | 25 | Struct1 |
Building No.750(small) | BCAIK_S7 | 25 | 25 | Struct1 |
Building No.850(small) | BCAIK_S8 | 25 | 25 | Struct1 |
Autowerks compound gate | BCAIKGAT | 10 | 5 | Gate |
Autowerks wall-set Be sure to use RAMP-ClassID or the game will sure to crash with WP mortar. | BCAIKWAL | 300 around | 150 around | RAMP |
Autowerks wall piece (open ends) | BCAIKWL1 | 30 | 5 | Struct1 |
Autowerks wall piece | BCAIKWL2 | 30 | 5 | Struct1 |
Autowerks wall piece "L"shaped | BCAIKWL3 | 40 | 40 | Struct1 |
Autowerks wall piece with sign | BCAIKWL4 | 30 | 5 | Struct1 |
Autowerks wall piece | BCAIKWL5 | 10 | 5 | Struct1 |
Autowerks wall piece (pillar) | BCAIKWL6 | 5 | 5 | Struct1 |