Want to get started fast?
 

The following files can get you into AVA games in 10 seconds flat!

For original i76: Qstart.exe
For the Nitro Pack: Qnitro.exe

To install, just download the file into your addon directory and double click on it! Each has over 20 AVA cars spread out over all the divisions for an instant garage! Just pick a car that matches the division of the AVA game you wish to join. Note: These packages will overwrite the first few custom varients in the game. When you have more time, please check out the AVA rules. Happy dueling!
 
 


Combat and Racing Advice for the Beginner.
By SuiCyco and The Jaff

Combat

So, you've decided to try out the AVA rules and prices but are finding AVA combat trickier than expected. Most AVA games are divisional, which means all cars are focused around a certain AVA price. A fairly common division hosted is division 15, or 15,000 dollar cars. You can make a car worth 15,000 that doesn't have any weapons, or make a virtual battleship, depending on how you spend and on what. This overview is here to supply you with information for all AVA enthusiasts, from the beginner, to the seasoned AVA fighter. For detailed information on AVA rules, to print your own AVA pricelist or to download the differents AVA utilities to help you get started, just follow the links at the bottom of this page. 

Chassis:
Their are dozen's of chassis's (vehicles) to choose from, but which one is best for battle? For most players, it's something with about 60APS (60 armor per side) and 60 IPS (60 internal per side), such as the Dover Lightining or Picard Jackrabbit. It is absolutely VITAL, however, that your armor-internal ratio be redistributed to something more combat robust. If you plan on getting in alot of gunfights and explosive wars, allocate internal structure to armor. But if you prefer to ram other cars in combat, focus on the internal structure, you are going to need it. These values can be altered in the bottom left hand corner of your I'76 car configuration screen. 

Engine:
Bigger is better. Or is it? You will notice that the more powerful engines are purchased at a dear price. Personally, I use the smallest engine (inline 6) about 95% of the time. And for all cars but the largest, this can suffice. 

Tires: 
Just as in real life, tires are one of the most important factors in a good handling vehicle. Do not skimp here. Anything less than 15" will mean a noticable loss in traction and a noticable increase in spin-out's. You don't want to spin-out with a Winston High School Bus coming down on you now do you? ;) 

Brakes: 
Brakes are one of the less important components in most combat situations. Keep in mind that the more effective brake systems, such as 4 wheel disc, and aircraft, are also much more susceptible to damage. 

Suspension: 
Depending on how you drive, they could be vital, but most AVA players shy away from suspension, because of the immense cost. But you get what you pay for. And the difference between stock suspension and coil over's is like night and day. But in combat, weapons and armor are the priority. Note that suspension upgrades are similar to brakes in that better perfoming parts are also more fragile. 

Accessories:
As the name says, these are merely accessories, so don't trade in a nice set of tires or a good chassis so you can have curb feelers or the like. 

Weapons: 
Don't put all your eggs in one basket, but buy alot of eggs. Every weapon has a counter-weapon. Diversity is the key, and diversity = long life. One option is to pick a main, very powerful, very expensive weapon. Now, pick a different, less expensive and less dangerous weapon that is useful in situations where your main weapon might not be so effective. But don't skimp on firepower, because to kill the ace AVA duelists, you're going to need alot of it. 

Final Words: 
Remember that the typical longtime AVA driver on the AVA ladders is very experienced, cunning, and knows most of this information already. Visit the links on the AVA page, they're here to help you become a living, driving, I'76 terror. 

Drive Dangerously, 
SuiCyco
Former AVA Administrator 
Combat Ladder Master of Funk

Racing

The AVA is not a set of rules only used in combat. The best racers of I76 also use the divisional cars to challenge each others. The basics to make a good race car are, for the most part, the exact opposite of making a good AVA combat car. 

Chassis: 
The choice of car is important because you need speed and good handling. I suggest you don't get a car heavier than the Palomino. The common choices are the Coupe, the Strider, the Leprechaun and the Rattler. Most important thing to remember while building your car is to remove ALL your armor points since they only serve the purpose to protect you against weapons. Then it's up to you if u want to add some more on the chassis structure. The distribution of those structure points should be use mainly on the front and rear chassis since they are more likely to get damaged than sides. 

Engine: 
Bigger is better. Or is it? Yes it is! After choosing a car, get the biggest engine you can afford. In Division 15 and higher, with a small car, you will have no problem buying a V-10. 

Tires: 
Unless you're racing in Div 5 or 7.5, to buy 16" is not a luxury but a necessity. On low division cars, a compromise between tires and suspension have to be made. Personally, i use stock suspension with the biggest set of tires i can afford. 

Brakes: 
Brakes are the last thing you should spend your money on. Who needs brakes when all you need is speed? Ok it's not totally true, but brakes are usually the last thing to spend money on.

Suspension: 
A good suspension is a racer's best friend, period. This is what will save you from falling of a cliff, from sliding in a sharp turn or from doing spin-outs. This is where your car choice is important since the price of suspensions are related to the cost of your car. Small cars cost less, so will be the suspension. But as said SuiCyco, the better performing suspension you get, the more fragile they'll be. 

Accessories: 
Only a few accessories are worth paying for. First of all, the Blower is what you really need, but only division cars higher than 10 can really afford one. Avoid structo-bumpers, X-aust brakes, radar jammer, heated seats and cup holders. Simply no need here. I personally don't use nitrous oxide. They are more deadly than useful, and most of the AVA racing ladder players don't allow NOS in their matches. 

Weapons: 
Weapons?!? Who said weapons? No weapons are allowed in AVA racing challenges. Not even oil or the .45. 

Final Words: 
The only thing that can make you a top-notch racer is practice. Get to know your car handling and the maps you're racing on. You need much more than speed, we're not talking about stupid drag races here ;)

The Jaff
Former AVA Administrator 
Racing Ladder Master of Funk