DM is suddenly "back", while RLF hasn't posted in nearly a month.
Interesting...
Search found 136 matches
- Wed Oct 25, 2006 10:13 pm
- Forum: Tech Support Forum
- Topic: Who loves you?
- Replies: 11
- Views: 19255
- Fri Aug 25, 2006 9:47 pm
- Forum: Tech Support Forum
- Topic: Lap Counters
- Replies: 8
- Views: 12678
Re: Hmmm...
The only way I've found to get the counters to work accurately in both directions is to place only two -- one for the start/finish, and one somewhere else out on the track. You could maybe do some sort of funky layout where the track loops back on itself and/or crosses so you hit the checkpoints in ...
- Thu Aug 24, 2006 10:11 pm
- Forum: Tech Support Forum
- Topic: Lap Counters
- Replies: 8
- Views: 12678
- Tue Apr 25, 2006 8:19 pm
- Forum: Tech Support Forum
- Topic: Nitro upadtes
- Replies: 8
- Views: 11895
Re: Hmm...
Testing proved inconclusive and possibly a detriment to players not running the patch...though a bunch of the tests were with DM who insisted FRAPS didn't change the game... Wait for GrizZz to verify the results. I'm pretty sure he was the wingman for that project. A "fix" introduced by o...
- Thu Oct 06, 2005 9:28 am
- Forum: Legends of the Southwest
- Topic: NaNoWriMo
- Replies: 1
- Views: 12530
Cool idea! Interesting approach too -- write as much as you can as fast as you can, even if it sucks. If I had the kind of free time necessary to pump out 50,000+ words in a month, I'd probably even give that a try. Maybe I can use that as a good excuse to dig out those two Interstate story outlines...
- Tue Sep 20, 2005 11:48 am
- Forum: Legends of the Southwest
- Topic: Blood Shot
- Replies: 2
- Views: 13670
It's a good start - the best advice anyone can give is to keep writing! You've got a lot of different directions you could go. Are those cars ...remote controlled? ...robots? ...ghost-driven? ...midget-driven? ...ghost-midget-driven? ....or something else entirely? Write the rest of the story and we...
- Mon Sep 19, 2005 11:56 am
- Forum: Legends of the Southwest
- Topic: Time Lines
- Replies: 3
- Views: 15074
I haven't re-read them in quite a while, but the conflicting information probably depends on the point of view of the character providing the information. The LF character essentially became a recluse after Oak Ridge, so to the average vigilante it seemed that he had disappeared. To those who were m...
- Mon Sep 19, 2005 6:03 am
- Forum: Legends of the Southwest
- Topic: Kids 'N' Vigs: Special Edition DVD -- Now Available!
- Replies: 12
- Views: 27906
i love how when you read one you can tie it in with some of the others you have read. i think i may try my hand at some fiction although it would be difficult. not only because of my writing skills but because of what has already happened. i dont really want to contradict any stories but some of th...
- Thu Sep 15, 2005 12:25 pm
- Forum: Legends of the Southwest
- Topic: "A Lifetime" - Commentary and discussion
- Replies: 51
- Views: 98753
how bout a truck load of pepsi products. the creepers are just really thirsty and the vigs want tthem to dehydrate and die... Make it Diet Pepsi and Puff Daddy (Puffy, P.Diddy, or whatever the hell his name is this week) can make a cameo appearance as the driver - although, that would work against ...
- Sun Sep 04, 2005 11:09 am
- Forum: Legends of the Southwest
- Topic: "A Lifetime" - Commentary and discussion
- Replies: 51
- Views: 98753
- Tue Aug 16, 2005 9:03 pm
- Forum: Tech Support Forum
- Topic: I'76 AI Bug.
- Replies: 31
- Views: 74471
Death Machine took all of his videos using a program called FRAPS. Apparently, when set to record it forced the game to run at a specific framerate (30 FPS, I believe), which changed the physics enough that he could play the game normally. There was a big thread about it that eventually devolved int...
- Thu Aug 11, 2005 3:20 pm
- Forum: Tech Support Forum
- Topic: Direct 3d on XP
- Replies: 29
- Views: 41352
- Wed Aug 10, 2005 6:08 am
- Forum: Tech Support Forum
- Topic: Direct 3d on XP
- Replies: 29
- Views: 41352
The physics problems AE mentioned are definitely framerate related, and are not caused by D3d mode itself (at least not directly). My system (PII 333mhz) must be right in the sweet spot for Nitro, since it runs *exactly* the same in D3d as it does in software. I've never noticed any difference with ...
- Fri Aug 05, 2005 6:44 am
- Forum: Legends of the Southwest
- Topic: Interstate Vehicle Manufacturers (Reference Guide)
- Replies: 25
- Views: 78355
- Mon Jul 25, 2005 11:34 am
- Forum: Tech Support Forum
- Topic: I'76 AI Bug.
- Replies: 31
- Views: 74471