added a document about lap counters.
http://www.h2.dion.ne.jp/~ruins/0000/lapcounter.html
Lap Counters
-
- Legend of Sorts
- Posts: 2345
- Joined: Wed Dec 31, 1969 4:00 pm
- Location: Somewhere in the Southwest
- Contact:
Hmm...
Who taught you that?
-Lightfoot
http://twitch.tv/dsavage66
http://discord.me/ultrafunk
If only you could see what I've seen...
http://twitch.tv/dsavage66
http://discord.me/ultrafunk
If only you could see what I've seen...
Wow, I never realized that the checkpoint covered such a large area!
Usually on my maps I would put them in narrow places or on straightaways where it was difficult to miss them, because I assumed they were only the size of a spawn point or regen (the actual regen "car" itself, not the buildings).
Have you ever tested if it works to duplicate a checkpoint for a map with multiple paths?
Example of what I mean: You start at check1, but then the road splits and you have a check2 on each road so the counter works no matter which path you choose.
Something like this:
C1
|
|
|\
| \
| _ \
| __ \
| ___ |
C2 _ C2
| ___ |
| __ /
| _ /
| /
|/
|
|
(back to C1)
Usually on my maps I would put them in narrow places or on straightaways where it was difficult to miss them, because I assumed they were only the size of a spawn point or regen (the actual regen "car" itself, not the buildings).
Have you ever tested if it works to duplicate a checkpoint for a map with multiple paths?
Example of what I mean: You start at check1, but then the road splits and you have a check2 on each road so the counter works no matter which path you choose.
Something like this:
C1
|
|
|\
| \
| _ \
| __ \
| ___ |
C2 _ C2
| ___ |
| __ /
| _ /
| /
|/
|
|
(back to C1)
-
- Legend of Sorts
- Posts: 2345
- Joined: Wed Dec 31, 1969 4:00 pm
- Location: Somewhere in the Southwest
- Contact:
Hmmm...
My tests seemed to indicate that it wasn't possible.
I seem to recall trying to put the appropriately numbered lap counters so it would count the laps running backwards...but that doesn't negate that thet may work forwards, cronologicly, assuming you don't hit a higher numbered point before....
I seem to recall trying to put the appropriately numbered lap counters so it would count the laps running backwards...but that doesn't negate that thet may work forwards, cronologicly, assuming you don't hit a higher numbered point before....
-Lightfoot
http://twitch.tv/dsavage66
http://discord.me/ultrafunk
If only you could see what I've seen...
http://twitch.tv/dsavage66
http://discord.me/ultrafunk
If only you could see what I've seen...
F> Have you ever tested if it works to
F> duplicate a checkpoint for a map with
F> multiple paths?
I forgot to add it...
The lap counter covers also 200 terrain tools measure above and at least 150 terrain tools measure lower from the point.
+example,
* set a Lap on terrain, place a bridge 200 terrain measure above the counter.
* set a Lap at the edge of terrain, its cliff. cars run end of 40*40 counter area.
I'm sure, those 2 works.
As for "150 lower from a counter", I did not tested more than 150, my guess is a counter covers 200 upper and lower.
A woodramp [AARAMP3] 250 above the terrain did not worked.
If you make a terrain/route according to the example, your map supports split routes.
I will update the page also with regen area later. Any requests are welcome.
Currently no poem(C key) value found in binary still or they are defined in extra file...
F> duplicate a checkpoint for a map with
F> multiple paths?
I forgot to add it...
The lap counter covers also 200 terrain tools measure above and at least 150 terrain tools measure lower from the point.
+example,
* set a Lap on terrain, place a bridge 200 terrain measure above the counter.
* set a Lap at the edge of terrain, its cliff. cars run end of 40*40 counter area.
I'm sure, those 2 works.
As for "150 lower from a counter", I did not tested more than 150, my guess is a counter covers 200 upper and lower.
A woodramp [AARAMP3] 250 above the terrain did not worked.
If you make a terrain/route according to the example, your map supports split routes.
I will update the page also with regen area later. Any requests are welcome.
Currently no poem(C key) value found in binary still or they are defined in extra file...
Re: Hmmm...
The only way I've found to get the counters to work accurately in both directions is to place only two -- one for the start/finish, and one somewhere else out on the track.
You could maybe do some sort of funky layout where the track loops back on itself and/or crosses so you hit the checkpoints in order even though you are going the opposite direction - but that could be a mess to coordinate properly.
You could maybe do some sort of funky layout where the track loops back on itself and/or crosses so you hit the checkpoints in order even though you are going the opposite direction - but that could be a mess to coordinate properly.