By: Death Machine LAG AND ITS EFFECT ON THE GAME: Regardless of connection speed, all I76 players encounter lag every time they play. Some think that if they had a cable modem (high speed modem) they wouldn't have any lag, but being a cable modem user myself I can tell you that I developed my lag aiming skills using a 28.8 connection and I still use lag aiming now. Some of you have noticed that under certain conditions one can "ram" another player to death without taking any chassis damage. This is caused by the length of time it takes for two computers to update each others position on the map. This lag time creates two cars for each player: a visible car which the opponent sees and feels but cannot damage, and the actual car which the opponent can't see or feel but CAN damage. Now this may seem confusing but look at the following diagram of a typical "lag ram".
From car B's perspective he passes close to car A but misses, but from car
A's view he collides with the visible and seemingly indestructable car that lags
behind car B. This usually results in car A's violent death while car B
is untouched. This "two car theory" applies to moving cars only and is also the
basis of "lag aiming".
Car A aims ahead of car B and hits him, it looks like a hit and sounds like
a hit but it doesn't register as damage for his opponent because he is
aiming at the visible and indestructible car that lags behind car B's actual
car. From car B's perspective the shot passes behind him and misses. I believe
this typical combat situation results in many "hack" accusations and lots of
frustrated players.
Here car A adjusts his aim way ahead of car B's visible car so that his
projectiles hit B's actual car. Now you must remember that to the shooter
(car A) his shots appear to be passing in front of car B. This may seem odd
at first, but remember that when I use dumbfires at least 70-80% of my
killing shots seem to pass harmlessly in front of my opponent.
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