I'76: Answers
for the Driving Enthusiast
A few months ago, I received a letter from one
C. Baho, who asked many exacting and technical questions. Questions most people
just wouldn't know to even ask. Unsprung weight, crossweight balancing, strut
tower reinforcements, the whole hog. So for all you weekend road warriors who
are wondering how I'76 fits into realities performance cars and modifications,
read on... What you find may be depressing, but hey, you get to put guns on
these cars, so it can't be that bad!
Mr. Sui,
Thanks for making a science out of this wonderful game. Too bad for you, you
probably get a lot of guys like me asking you the same dumb questions, but here
goes: The manual says that different size wheels have different weights but
there is no weight change when configuring vehicle. Do wheels not count in curb
weight?
About wheels:
1. What do the do in terms of size? Better road grip, damage resistance, both,
or what?
2. What sort of effect, if any, does putting different size wheels on the front
and back of cars have?
3. Any drive issues -- RWD,FWD,AWD? I take it they are all RWD, as most of the
"real" cars were. Are the rear wheels the ones with "bite?" Where does chassis
reinforcement come in handy with regards to traction and steering?
General config:
1. How can one calc the results of diff engines in any given car? I suppose
the horsepower is set, but acceleration differs?
2. How to calculate road grip - lateral acceleration? What have you found to
be the one car/config that "corners on rails?"
3. What good is side chassis reinforcement? I always drop mine to the absolute
minimum and seem to do fine -- but am I missing something?
4. Does front/rear weight distribution have an effect?
5. Do brake choices - including the special, X-Aust Brake, have an effect on
the handbreak?
6. Do the specials weigh anything? As ammo is used, does it lighten the car?
7. In what increments does weight make significant changes: is it per pound
or like in tens or even 100's?
8. Does anybody or any site have data on all the cars in Nitro pack like the
original I76 player's manual?
9. Do the lower (1st and 2nd) gears have different performance in acceleration,
uphill grip, or engine breaking?
Baho! Your making my life difficult! These are some of the hardest questions
I've ever been asked, mainly because most of you questiosn are items which can't
really be tested with any accuracy, but rather it goes on gut feel, so here
are my guts... :)
[guts pic]
Now onto some answers. In I'76, bigger wheels
(rims, actually) are always better. They provide more traction/grip (possible
because the game physics know that smaller rim size=greater torque on the fly?),
take more damage, and handle progressively better the bigger they get. It's
obvious they should weigh more, and have a huge effect on performance (being
unsprung weight), but they don't change weight at all. Dissimilar
rim size is an effective strategy in some situations. I can
remember many a deadly duel for the 1st place spot on the AVA ladder against
EMP Zaphod, who, in an attempt to avoid my AIMs while lining up for his mercilesss
backpeddling mortar attaacks, equipped his car with 13" wheels in the rear
for an awesome incease split second jink reaction times to avoid my A9's. This
was a viable tactic and he nearly prevented me from retaining my ranking on
the AVA ladder. All cars in I'76 are true RWD (rear
wheel drive). However, they can be driven in FWD format while in
reverse, and true to their form, you will find increased climbing ability from
a dead start in reverse (FWD cars are better climbers then their RWD bretheren).
No cars are AWD, but that would be a neat hack for someone to do...
Horsepower per engine is set, but I can't
really tell you, other than through the SSSG engine analysis study, how much
power there is, and even then, there is torque to consider. By analysing the
data however, it would appear that the 6 cyl engine has near 200 HP, the V-8
250, the V-8 SHO 300+, and the V-10 near 400 HP. In the end, just like real
life, it's all about your power to weight ratios. Small cars with small engines
are just as fast as big cars with big engines, except they handle better. What
corners on rails? Hard to say, but in no paticular order, ABX Lep,
Phadera Rattler, Picard Pirhana, just to name a few. And that's with the coil
overs and 16" rims. All those cars are fairly light and have good body
weight distribution (which is why they don't spin out so easily). Side
chassis reinforcement is usually only good for protecting you against
getting T-boned by an enemy in combat. Usually not worth the armor loss, but
you take a risk... Front rear weight distribution
does have an effect, but I'm not sure if what YOU place on the car makes much
difference. Some cars, like the Manta, or the Jackrabbit, handle plain weird
because of their overall shape. In talking with ex-activision test technician,
I was told the E-brake physcis are exaggerated
and modified to fit into I'76 combat, so I'm inclined to believe you can't effect
them; that they're hard coded. Ammunition and specials
appear to have no effect on weight,
though it' obvious to me a blower will tack 50 lbs. onto your front end... Personally
I don't notice much difference in handling from weapon to weapon
changes, the car will handle better with no weapons... but then who are you
going to kill like that? Currently, I know of no site
which contains the in-depth data on I'76 Nitro vehicles, though Badlands
may have at one time, that site has since been closed.
Manual vs. Automatic shifting, a test of this exact situation was conducted several months ago by several I'76 players. I would have posted results but, unfortunately, there's simply not much to say except don't bother with manual when it comes to accelerating... As for engine durability.. that would be a neat thing, but the only way to blow up your engine in I'76 is to use good aim and lots of ammunition... ;) |
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